Author Topic: [Infinite Worlds] To Trap a Superheroine  (Read 8482 times)

Offline fig26uk2

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[Infinite Worlds] To Trap a Superheroine
« on: February 23, 2024, 01:26:06 AM »
I was very excited to discover a game / platform recently called Infinite Worlds. It's an AI powered adventure game with two unusual features: (1) You have complete freedom to take any action you want, and (2) You can build any adventure / setting you want, really easily.

So, naturally I built a mind control game in it. It didn't even take very long!

You can try my adventure "To Trap a Superheroine" here:

https://infiniteworlds.app/#V7N3IpM4

You play a supervillain who lures a superheroine into their lair, and then tries to take control of their mind with a variety of traps and methods.

Feel free to use my adventure as a starting point to make your own. I'm hoping to get to play other people's adventures!

Here are a couple of screenshots:








Offline cmacleod42

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #1 on: February 23, 2024, 01:34:45 AM »
I am impressed, the platform/engine was a little slow to generate all text, a little at a time, but no issues otherwise

I will have to play with this more tonight, thanks for the game and the information on the Infinite Worlds site

Offline darsh

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #2 on: February 23, 2024, 05:39:40 AM »
Interesting, but not putting in my cc info to a site I'm not familiar with. Maybe consider adding PayPal?

Offline cmacleod42

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #3 on: February 23, 2024, 09:29:03 AM »
Interesting, but not putting in my cc info to a site I'm not familiar with. Maybe consider adding PayPal?
You do get free credits to test/play with for a time

The payment for the site is part of the Infinite Worlds site, it is nothing to do with fig26uk2 who posted this thread, they created the world as such, not the site.

Offline fig26uk2

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #4 on: February 23, 2024, 10:37:54 AM »
For what it's worth you can see that the payment is powered by Stripe, which is secure.

Online Gangrel

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #5 on: February 23, 2024, 12:15:13 PM »
I enjoyed the free trial and would consider buying some credits, but I can't find anywhere that says what a credit is worth, only what they cost.  Pages?  Words?

I'm still not sold on the AI art, but the pure text was well done.

Offline cmacleod42

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #6 on: February 23, 2024, 12:43:42 PM »
I enjoyed the free trial and would consider buying some credits, but I can't find anywhere that says what a credit is worth, only what they cost.  Pages?  Words?

I'm still not sold on the AI art, but the pure text was well done.
The charge is based on the ai cloud computing resources used. It notes as a guideline

Quote
A credit is just roughly 0.1 cents worth of AI usage. The number of credits required to take a turn varies a lot depending on the complexity of the adventure.

As a rough guide, you might expect to use around 50-80 credits on each turn. Almost all of this goes on the text (the images are much cheaper, surprisingly).

Offline darsh

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #7 on: February 24, 2024, 03:27:53 AM »
Interesting, but not putting in my cc info to a site I'm not familiar with. Maybe consider adding PayPal?
You do get free credits to test/play with for a time

The payment for the site is part of the Infinite Worlds site, it is nothing to do with fig26uk2 who posted this thread, they created the world as such, not the site.

Whoops! Reading comprehension fail. Mea culpa.

Offline Darkmind

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #8 on: February 24, 2024, 03:32:20 AM »
Decent game system - allows you to take your own route if you want, and adapts pretty well, though it can occasionally lose track of the state of something.  (I had one amusing one where I had a girl who was very resistant, who spent a few rounds building a specific trap for - only to have the game decide she was totally enthralled.  Typically however it goes the other way - someone who's spent several turns resisting you until you ground her down may remember the resistance more than that you got through it.)  The game engine also tends to avoid going into actual R territory if it can avoid it, except possibly for images.

I also tried a bit of working on creating a game as well, which can take some tuning if you have a specific vision, but is fairly straightfoward and easy to work with.

On the other hand some of the AI characters can start to look the same, and the game can get expensive quickly.  While credits are fairly nebulous - assume further into the game is more likely to cost more credits per page than early on, as it has to parse much of what's gone before.  They also have an interesting pyramid scheme going for the credits - if you make a game, you'll get a percentage of the credits spent by the people who play it.

Offline Mousquetaire

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #9 on: February 24, 2024, 05:28:08 AM »
Having a lot of fun with this. Quick question for everyone else who has done so: has anyone had trouble adding more credits to their account? I enter the relevant information in the window, the site accepts what I have entered, then I get a notification that the payment failed. Is this site based outside of the US? That's the only time I have ever had trouble using my card online.

Offline cmacleod42

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #10 on: February 24, 2024, 06:25:06 AM »
Having a lot of fun with this. Quick question for everyone else who has done so: has anyone had trouble adding more credits to their account? I enter the relevant information in the window, the site accepts what I have entered, then I get a notification that the payment failed. Is this site based outside of the US? That's the only time I have ever had trouble using my card online.
It's IP address is based in the UK

Offline Ninja

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #11 on: February 24, 2024, 06:43:40 AM »
Nice. Now to figure out a high fantasy version of this.

Offline fig26uk2

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #12 on: February 25, 2024, 01:49:41 AM »
Infinite Worlds also has a Discord server as of today. I've shared a couple more (unpolished) mind control / hypno adventures of mine on there in the NSFW section.

https://discord.com/invite/6hfR4BjN

Offline Omeganiferous

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #13 on: February 26, 2024, 04:54:03 PM »
I spent about 5 dollars on credits and that lasted me about 45-ish minutes. I enjoyed that time well enough, but I think the economy of the website might encourage an easier time on the "skill roll" system, or whatever is happening to decide action successes. About 30 - 40% or so of my actions were not successful, and while that is still a minority, it stinks to spend 3 or 4 turns doing essentially nothing and knowing that that corresponding couple of dollars were wasted.

I noticed there is a button to edit adventures. I may try to do this myself, but word of warning for others who have not played yet as far as what to expect.

The system also appears to shy away from anything R-rated. At least when I tried specifically sexual actions, it didn't stop me, but the descriptions/writing for much more concise and lacked detail compared to other turns. That said, sometimes the engine really picks up on things you're doing and gives back to you in unexpected ways. I did an action to tell a heroine I was going to wed her after she was hypno'd, and the AI remembered that and auto-generated a few prompts later involving it.

Offline buster

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #14 on: February 26, 2024, 06:24:58 PM »
Incredibly cool... very expensive.  I made my own game where you play as the superheroine trying to resist control, and have already spent $20. Still buggy so I'm working on it.

Offline Darkmind

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #15 on: February 27, 2024, 01:38:30 AM »
I spent about 5 dollars on credits and that lasted me about 45-ish minutes. I enjoyed that time well enough, but I think the economy of the website might encourage an easier time on the "skill roll" system, or whatever is happening to decide action successes. About 30 - 40% or so of my actions were not successful, and while that is still a minority, it stinks to spend 3 or 4 turns doing essentially nothing and knowing that that corresponding couple of dollars were wasted.

That can depend on several things, including the design of the game and if there is a skill check or not.  To Trap a Superheroine specifically tells the AI that Superheroines are hard to control, and you do have several skills that you can level up to make specific actions easier.

As a player, another thing you can do is to use the option to enter your own command, and then phrase it more emphatically or just as if some action succeeded.  The game will typically take what you said as true, so if you say the action was a success and then you went to do something else, it'll let that happen.

Offline Darkmind

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #16 on: February 27, 2024, 01:40:18 AM »
Incredibly cool... very expensive.  I made my own game where you play as the superheroine trying to resist control, and have already spent $20. Still buggy so I'm working on it.
There is an alternate engine option in the menu, which is significantly cheaper.

(As an aside: Are you able to get the game to let you lose?  I'm having trouble with that in a game I'm working on...)

Offline mindslave

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #17 on: February 27, 2024, 04:29:19 AM »
Incredibly cool... very expensive.  I made my own game where you play as the superheroine trying to resist control, and have already spent $20. Still buggy so I'm working on it.

ooooh, yum! Please do share when you get it in decent shape!
Don't! Stop! Don't... Stop... Don't... stop... don't stop...

Offline buster

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #18 on: February 27, 2024, 07:32:42 AM »
You absolutely can lose:
Spoiler for Hidden:
Obey Mastermind and Whisper's commands without question
As you submit to Mastermind and Whisper's commands without question, you feel a shiver run down your spine. Your willpower crumbles like a sandcastle before the relentless tide of their mental manipulation. They exchange a triumphant glance, sensing your complete and utter surrender.

'Excellent,' Mastermind purrs, his silver mask glinting in the dim light. 'Your obedience will be most... satisfying.' He gestures to a group of minions, who step forward eagerly. Their eyes are filled with lust and greed, and you can't help but feel a twinge of disgust mixed with your arousal.

Whisper, meanwhile, whispers a command into your ear. 'You will now perform for us,' she says, her voice like a siren's song. 'Show us your true nature, Golden Guardian.' You feel a compulsion well up inside you, an irresistible urge to obey. Your body moves of its own accord, performing a seductive dance for the villains and their minions.

The room erupts into cheers and catcalls, and you feel a sickening mixture of shame and pleasure. You are nothing more than a puppet, dancing on the strings of your captors. And yet, you can't help but feel a perverse thrill at the thought of pleasing them.
Spoiler for Hidden:
As you submit to the twisted desires of Mastermind and Whisper, you engage in a lewd and public spectacle, sucking many penises and getting fucked over and over by minions and citizens alike. Your golden aura flickers dimly, a stark contrast to the lustful debauchery unfolding before the city's eyes. Your once untarnished image as a moral and good superheroine crumbles, replaced by a new reputation as a depraved sex slave. The citizens watch in horror, their disbelief turning to despair as they witness their beloved protector fall from grace.

Meanwhile, Mastermind and Whisper revel in their victory, their sinister laughter echoing through the night. They exchange knowing glances, aware that their control over Valoria has reached new heights. As the orgy continues, they discuss their next move, planning to exploit your ruined image to further their wicked agenda.

I'll try to figure out how to move it to the cheaper engine.  Also the image gen tends not to show you, so you don't get good visuals.

Here is the current (expensive) version.
Mindscape: The Seduction of Golden Guardian
<removed link cause I'm dumb.>

Right now the villains work together to brainwash you, and it is really easy to lose.  I am working on getting them to compete to brainwash you for themselves.
« Last Edit: February 27, 2024, 11:35:10 AM by buster »

Offline Darkmind

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #19 on: February 27, 2024, 07:54:14 AM »
Moving to the cheaper engine is simple - and it's up to the player.  Just pull down the menu in the top right and change the AI model.

The more expensive model is less likely to lose track of details that happened multiple turns ago, and you get a few more error messages with the cheaper model.

Offline buster

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #20 on: February 27, 2024, 11:34:21 AM »
Okay I made some more changes and this one works pretty well https://infiniteworlds.app/#XhmCCmZt
In this the two villains are in competition. When Mastermind took me over he was able to get me to capture Whisper for him and brainwash her, then right before his magnum opus of a city wide mind control I destroyed his device and saved the city. But I was too far gone to save myself and he used Whisper as his new thrall to completely subdue me, have me collared, brainwashed and I think I need to towel to sit on...

Offline buster

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #21 on: February 27, 2024, 11:38:54 AM »
Also, I'm starting to look into LLMs to run locally to see if I can get similar results.

Offline hypnoticflame

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #22 on: February 28, 2024, 04:50:26 AM »
Quite a neat game and system generally. Should we create a separate thread for compiling of adventures?

I made a simple college themed one to try out the system. The AI definitely improves the more turns played and the more descriptive your prompts to it are.

If anyone wants to give mine a go
https://infiniteworlds.app/#z+12RWVd

Offline thedragontamer1

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #23 on: February 28, 2024, 05:05:40 AM »
Also, I'm starting to look into LLMs to run locally to see if I can get similar results.

I've actually been attempting something like that myself and have had some pretty promising results with GPT4All.  I'm planning to open source my work once I get something that I would consider demo-able.

Right now my biggest obstacle is that GPT will naturally assume that everything you do just works which isn't very interesting from a gameplay nor a narrative standpoint.  I found that you can use RNG to tell GPT whether or not the task is successful, but I'd like the player to have more control over whether or not they fail which is surprisingly tricky.

Offline mindslave

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #24 on: February 28, 2024, 05:27:04 AM »
Okay I made some more changes and this one works pretty well https://infiniteworlds.app/#XhmCCmZt
In this the two villains are in competition. When Mastermind took me over he was able to get me to capture Whisper for him and brainwash her, then right before his magnum opus of a city wide mind control I destroyed his device and saved the city. But I was too far gone to save myself and he used Whisper as his new thrall to completely subdue me, have me collared, brainwashed and I think I need to towel to sit on...

Thank you! I enjoyed this although a weird thing happened. I was trying to play strongly in the hopes of getting defeated, but it didn't work. I managed to defeat Whisper and it said "but Mastermind is still out there..." And then the weird thing was that I defeated Mastermind and it said "but Whisper is still out there..." and acted accordingly. I guess the AI doesn't have a great sense of continuity.
Don't! Stop! Don't... Stop... Don't... stop... don't stop...

Offline Darkmind

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #25 on: February 28, 2024, 05:53:58 AM »
Thank you! I enjoyed this although a weird thing happened. I was trying to play strongly in the hopes of getting defeated, but it didn't work. I managed to defeat Whisper and it said "but Mastermind is still out there..." And then the weird thing was that I defeated Mastermind and it said "but Whisper is still out there..." and acted accordingly. I guess the AI doesn't have a great sense of continuity.
Yeah, that's a big problem with it overall.  The more expensive AI is better at it, but still not perfect.  There are some things the author can do to help specific continuity issues, but overall that's a weakness of the model.

I think I've gotten this one as good as I'm likely to get: https://infiniteworlds.app/#9wPQyXaV

It's an attempt at the old RAGS formula of games where you wake in a slave-making facility, unexpectedly free, and the have to try to find your way out.  My main inspiration is something like BodyWorks.  Losing can take a long time, but I think you can lose, it's just that you start with a fair amount of willpower that takes a long time to erode.

Offline james

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #26 on: March 02, 2024, 10:03:02 PM »
damn i ran out f crediits...do we get daily credits to spend or is it only one time and then paid?

Offline Darkmind

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #27 on: March 03, 2024, 12:40:11 AM »
damn i ran out f crediits...do we get daily credits to spend or is it only one time and then paid?
Only one time and then paid.  Unless you can come up with a good game that gets others to pay, in which case you'll get a percentage.

Offline sirpug

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #28 on: March 03, 2024, 10:58:12 PM »
not convinced this ain't a scam, spent money on credits and the cedits aren't in my user account....

Offline Blue Devil

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #29 on: March 04, 2024, 12:44:08 AM »
Thanks a lot @fig26uk2 both for the site and your game. I have played it a lot, and really loved it. Simple and enjoyable.
As for the site, I would not recomend to actually spend money. While itīs great to play for free sometimes the IA drops the ball and the image you get itīs not what you are talking about, or some weird glich happens (I got girls with two heads, or three arms, or things like that). While itīs not a big deal while playing for free, if you have actually spent money it can be... annoying.
Now, for those with credit problems, you can play for free a small amount of turns indefinetly. If you use private browsing you get an amount of credits. When you run out, you log out and then log in again as a new account and get some more credits (you have to start over). Changing browsers and closing all the windows of the browser may give you more credits, I donīt have a proper walkthroug, but the lowest you get is enough to play 7 turns and that means you just log out and donīt close any screens. The number of credits you get depends on the site finding out you have been playing with another account, if so, it adjust the number of credits (again, 7 turns the lowest if you start with a new account).
I hope I have been helpful

Offline sirpug

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #30 on: March 04, 2024, 01:41:13 AM »
not convinced this ain't a scam, spent money on credits and the cedits aren't in my user account....

Problem solved, having spoken to the creatoe they were super helpful and really quick to sort the problem - can't praise highly enough

Offline fig26uk2

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #31 on: March 04, 2024, 01:44:01 AM »
Thanks a lot @fig26uk2 both for the site and your game. I have played it a lot, and really loved it. Simple and enjoyable.
As for the site, I would not recomend to actually spend money. While itīs great to play for free sometimes the IA drops the ball and the image you get itīs not what you are talking about, or some weird glich happens (I got girls with two heads, or three arms, or things like that). While itīs not a big deal while playing for free, if you have actually spent money it can be... annoying.
Now, for those with credit problems, you can play for free a small amount of turns indefinetly. If you use private browsing you get an amount of credits. When you run out, you log out and then log in again as a new account and get some more credits (you have to start over). Changing browsers and closing all the windows of the browser may give you more credits, I donīt have a proper walkthroug, but the lowest you get is enough to play 7 turns and that means you just log out and donīt close any screens. The number of credits you get depends on the site finding out you have been playing with another account, if so, it adjust the number of credits (again, 7 turns the lowest if you start with a new account).
I hope I have been helpful

I just want to mention that the guy who makes the game says that when you take turns it costs him money, and he doesn't make a profit from it. So... when you're manipulating the system to take free turns, you're basically taking his money. It's just one guy, not some big company.

Offline johnDoe350

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #32 on: March 13, 2024, 02:06:48 AM »
I've made some stories and my only complaint is that it keeps trying to guilt me when the point of the story is that I'm a bad guy.

Offline fig26uk2

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #33 on: March 13, 2024, 02:25:12 AM »
You can tell it not to do that in the “Main instructions” when you edit your world.

Offline RosenKing

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #34 on: March 22, 2024, 09:56:03 AM »
Since it's impossible to play through a full game without paying, can anyone just share the results of a finished game they had so we can read through it, or something?

Offline Darkmind

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #35 on: March 23, 2024, 04:01:28 AM »
Since it's impossible to play through a full game without paying, can anyone just share the results of a finished game they had so we can read through it, or something?
That's a feature request that's been submitted already...

Offline RosenKing

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #36 on: March 23, 2024, 11:53:09 AM »
Since it's impossible to play through a full game without paying, can anyone just share the results of a finished game they had so we can read through it, or something?
That's a feature request that's been submitted already...

I meant, like, is anyone willing to share their own the old-fashioned way with copy/paste and/or screenshots.

Offline feor

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #37 on: March 23, 2024, 05:33:52 PM »
they can easily be 50-100 pages or more. It would take a fuckton of work to do it "the old fashioned way" which is why the request has been made for (and the dev is apparently working on) the option to export it into a PDF or similar.

Offline RosenKing

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #38 on: May 06, 2024, 09:33:37 PM »
So there appears to be a "download story" button on the page now, but clicking it doesn't work for me.  I'm not sure if that's because I'm not logged into an account or if it's just not working yet.  If it's the former, could some people start sharing some of their stories here? 

Or maybe we could make a separate thread for it?  It's kind of annoying seeing the other thread just having people posting dozens and dozens of pay-per-play games that they "created" (sometimes multiple in a single post) while nobody actually talks about having played anything.  Normally, that kind of oversaturation leads to things being less expensive and more accessible... Which could still be the case if people actually post the stories instead of just the games.
« Last Edit: May 06, 2024, 09:41:25 PM by RosenKing »

Online Gangrel

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Re: [Infinite Worlds] To Trap a Superheroine
« Reply #39 on: May 06, 2024, 11:40:04 PM »
While I have played several stories that I thought were interesting, IMO, the AI isn't polished enough for them to be posted.  Too many of them end when the AI decides that Deus Ex Machina is more important than continuing the theme and vibe the story has been trending.

As for your Download button not working, I recommend getting to the point where you want to save your story.  Save it, then refresh the page, and re-load the story.  It is possible the clean load will let it download with fewer issues.

 




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