Author Topic: [Infinite Worlds] Pavlov's Necklace  (Read 906 times)

Offline Spork Witch

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[Infinite Worlds] Pavlov's Necklace
« on: January 02, 2025, 05:50:54 PM »
Been experimenting with Infinite Worlds lately, seeing just what can be done with it.  I've always preferred the slow-burn gradual change/corruption, but almost nothing does it.  Getting IW to do it has proven a challenge, as well, but with this one I seem to have managed it.  If playing as the subject, it still sometimes needs some nudging, but after a fair bit of testing and tweaking, it works pretty well.  If playing as the one doing the conditioning, it works pretty much exactly as intended, as the AI wants to do what the player wants.  I've run through it several times as each character, and think it's pretty fun, and is decent for what I can make it do with the current tools; one of the dominant playthroughs even took a very interesting turn, with the subject finding out, I decide to remove the collar and put it on myself, giving the NPC control, and the NPC forgiving for a happy ending.

In any case, hope some people have some fun with it, and if you also mess around with IW, would be happy to hear feedback on the under-the-hood stuff for better getting it to behave.  With that, here's the meat:

In a world where technology blurs the line between affection and manipulation, Ethan, an ingenious electronics major, has created a necklace capable of pleasure and pain, designed to win over his oblivious crush, Lila. Players can take control as Ethan, using the necklace in a daring experiment of love through Pavlovian conditioning, or as Lila, striving to break free from the influence, dismantle the device, and reclaim her autonomy. Will love or liberty prevail?

https://infiniteworlds.app/#c7dU

 




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