Author Topic: [Infinite Worlds] Futuredark's Worlds  (Read 3205 times)

Offline futuredark

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[Infinite Worlds] Futuredark's Worlds
« on: September 26, 2025, 08:58:14 PM »
I've got quite a few games out there now, and thought I'd reorganize them to make it a bit easier for people to find what they like.

Here's everything in the original release order:
Spoiler for Hidden:
Infernal Affairs - A spy vs spy scenario where you find yourself being recruited by a double agent within the National Intelligence Office, the agency you work for. The game starts with you tranquilizing and hypnotizing the agent that attempts to recruit you, Alexandra Knox, to believe she has been successful in recruiting you, and leaving the door open for you to decide whether you would like to turn her in and continue straight forward in your job with the NIO, to work as a double agent for The Guild, or to play both sides against each other and see just how much power you can grab for yourself.

I've provided some basic structure with a couple of agents, higher-ups for the NIO and Guild, and a lab tech, working on advanced gadgets you can turn to your advantage. I did some playtesting, and found that the AI originally interpreted the idea of a spy thriller setting in a pretty punishing way, making most actions fail because too many people on both sides are too cautious to be caught off-guard regardless of how well you plan or prepare. I tried to tone down the difficulty by prompting the AI to consider the player as generally "lucky", which seemed to have made things much more enjoyable, without making it impossible to fail. The game still presents you with missions and obstacles that benefit from clever strategizing, without hitting you with a deus ex machina to stop you dead in your tracks on the 5th turn of a perfectly-executed plan to take control of a suspicious internal affairs agent.

The Nexus Syndicate - The player is a new hire for a brothel at the nexus of the multiverse, allowing them to travel to any world they like and use some good old-fashioned mind control to bend the women there to their will. No programmed secondary characters, since it's designed to be so open world that the player can visit any universe they want, but there is character and item tracking, so that any object or character significant to the story doesn't disappear after a few turns.

Hierarchy - The player is just starting out at a new company in a world where animalistic dominance is the norm. Designed for those who prefer a more aggressive dominance/submission dynamic. You can choose to play as an Alpha, competing with others, dominating and defending your territory, a Beta, trying to thread the needle of securing a place in a company where people are constantly making power moves and trying to climb the ladder, or an ultra-submissive Omega, bending over backwards (and forwards) for anyone making a demand, or attaching yourself to a powerful Alpha in hopes that they'll protect and not abuse you. (Unless that's what you're into.)

The Dominion Protocol - You find an abandoned base in the middle of the woods dedicated to the large-scale conversion of people into devoted sex slaves. Converted slaves are generally useful for researching new technologies to improve your abilities to capture more slaves, improve your security to ward of rivals, or make you money to fund your operation. Very much designed to play like The Lilith Device.

The Living Doll Corporation - The player wakes up in a hospital bed somewhere in eastern Europe with no memory of how they got there, and slowly discovers that everything and everyone around them is trying to transform them into a submissive slavegirl to sell to the highest bidder. The player must try to elude, trick, and dominate those around them to avoid being made into a mindless sex slave, and save their friends and escape before they suffer the same fate. Based entirely on Bodywerks, though I haven't seen a great way in Infinite Worlds for a player to change their basic stats using finite collectible items throughout the world, or make the AI understand how to have a player succeed or fail appropriately based on what power-ups have been available.

Pleasuremancer - You are a sorcerer who can control the lust and desires of people after finding out key information about their tastes and kinks. You come from a forgotten branch of a family tree engaged in a generations long battle with the Templar, who are determined to extinguish magic. You have decided to use your anonymity to infiltrate them and take them down from the inside.

Transformagica - You meet a stranger in a bar who challenges you to a strange, erotic card game. When you win your first match of the game, they reveal that the consequences of losing are to be transformed by the winner, and you are initiated into the world of competitive CCG battles where the stakes are your own identity.

Spectrum of Magic - Based on the game College Daze, this one is designed to track a player's use of magic and award experience points specific to the magic type being used, allowing people to level up their abilities more like a traditional stat-raising game.

A Demon in Bed - You've made a deal with a demon to turn you into an incubus, with all the mesmerizing powers that comes with, but you do need to be careful to disguise your nature and not feed from the same victim too often, or you could end up killing them.

Necessity of Invention - A mad scientist origin story. An inventor who has had their ideas passed over one too many times finds themself destitute on the street. Now, fed up with not having their genius recognized and talented enough to do something about it, they've resorted to making hypnotic devices out of trash to take the control of the resources and recognition they know they deserve.

Lives Rewritten - An author, desperately in need of a commission, accepts a clients offer to write an erotic story about a woman finding joy in submission to her partner. Struggling to get the story out quickly, he resorts to using his own relationship as a basis, and is shocked to find that when his girlfriend reads what he's written, she changes to match the fictional version.

Claiming the Cult - You have lived your entire life in a fundamentalist cult, but when the leader dies and you discover that he has been using a mind control device to force everyone to behave according to his whims, in the moments before others arrive, you quickly change the settings to make the women more sexually adventurous and the men oblivious, making your community your own devil's playground, as long as you can keep others from discovering the device and putting an end to your fun.

Learned Behavior - As a college student who changed their major from psychology to religious history, when you discover an ancient spellbook with a recipe for a potion that commands absolute obedience, but only for a few hours, and then the effects are forgotten, you decide to test whether you can use operant conditioning to use that absolute obedience to change a person's behavior after the effects of the potion have worn off... and it only makes sense that you would test that potion on someone you have ready access to - your older sister.

Hypnotic Estate - Hopefully something unique. The player suspiciously inherits a grand manor estate in California, but finds that the entire house is booby-trapped with devices intended to hypnotically control them and turn them into a sex puppet for the mysterious figure that masterminded the scenario... but though you aren't particularly smart, strong, or quick, they didn't count on your exceptional luck. Somehow, no matter how elaborate, the traps never seem to hit you, their intended target. Instead, the manor staff or any new friends you make are accidentally hit and made into submissive, horny devotees while you slowly find ways to improve yourself, unravel the mystery of who is behind this elaborate trap, and perhaps turn the tables on them before everyone you meet inadvertently becomes your sexual plaything... or perhaps after.
I think I actually figured out how to script permanent skill improvements for this one, so you should be able to grow your character stats.

The Aura Mirror - You've invented a device that allows you see your "aura" - a combination of different brainwaves and electrical signals, and with practice, you discover that you can reach out and affect others. Now you've decided to make it your mission to delve into the psyche of others and free them of any inhibitions that stand in their way of leading a full, vibrant, happy sexual life. Become the hero in the shadows that people never knew they needed, freeing everyone from needless sexual repression.

HypNo U - You are a student at Hyperion North University who recently changed their major to the Psych program with a focus on hypnosis. You are untalented,  uncharismatic, and unintelligent, but you do have a brand new opportunity to turn all of that around.

Steel and Flesh - In the year 2076, with barely any money and extremely limited skills, you decide to begin your the long, grueling path from owning a single, decrepit fembot to becoming a champion of the FFC, the bloodsport of the future, where the sexiest, top of the line fembots engage in hand to hand combat for huge prizes and greater glory. To make it all the way to diamond-tier fights will require a level of skill and money you can't begin to fathom, though. It all starts in your run down workshop as you slot the CPU into place and power up your first fembot, cobbled together from scrap pieces out of the local junkyard.

Curse of Submission - A witch attempts to curse the player, turning them into a submissive servant, but the spell backfires and instead creates an aura around the player that slowly erodes the willpower of people around them.

Dominant Interests - An experiment with less direct mind control. The player has the unique ability to sense the submission that people feel toward them and exactly how it changes, allowing them to precisely manipulate the people around them, rather than directly control their minds.

The Bizarre Bazaar of Curious Curios - The player is an ancient magical creature whose shop appears to random people, who they sense sexual details about and then imbue magic into the objects they sell, affecting the customers to make them more adventurous, overcome fears or hangups, or maybe even punish them for their deeds.

Virtual Becomes Reality - The player runs a service that provides virtual experiences to customers in the vein of Total Recall, but they find that they're able to affect their customers by changing the details of the simulations they experience.

Dominators:
Spoiler for Hidden:
Games focused on very aggressive control tactics.

The Nexus Syndicate - Sandbox enslaver. Travel to any fictional world to capture well-known heroines and grow your collection of sexy slaves and gain new, hypnotic devices as a reward.

Hierarchy - Based on Alpha, Beta, Omega ideas of dominance and submission. Nothing truly furry, but features more animalistic behavior and generally more very direct dominance than other games. The game does feature claiming bites and knotting, just to warn those who might be particularly sensitive about that kind of thing.

The Dominion Protocol - Player finds super science base in the woods, uses it to capture and enslave a harem.

Necessity of Invention - Similar to The Nexus Syndicate and The Dominion Protocol in how the protagonist takes control of others using devices, but designed as less of a sandbox. A destitute inventor creates their own mesmerizing devices and uses them to influence others and gain power with general mad scientist goals.

Learned Behavior - The player takes absolute control over their target for a limited time, but can slowly influence them through Pavlovian conditioning. Sort of works as both a Dominator and Influencer.

Curse of Submission - Due to a curse gone wrong, the player has an aura that slowly erodes the willpower of those around them.

Dominant Interests - Rather than having any supernatural power to affect the thoughts or feelings of others, the player can merely sense exactly how submissive a woman is toward them and use that insight to engineer scenarios to enhance that submission.

Receptive Minds - The player finds out that their secretly programmed the local cell towers to transmit a signal which has been conditioning the women of Riverside with a buried desire for complete submission. The player only needs to push through their initial resistance and the entire town is their playground.

Influencers:
Spoiler for Hidden:
Games that focus more on altering behavior over time or maintaining more romantic relationships.

A Demon in Bed - The player is an incubus that must have sex to survive, and make sure to have multiple partners to avoid completely draining a person's energy, but they are also gifted with incredible powers to charm and seduce.

Lives Rewritten - The player discovers that when they write stories about the people in their life, reality changes the person to fit the personality of the character in the story they've written.

The Aura Mirror - After creating a new device that allows them to read their own aura in real time, the player practices and learns to influence others with targeted control of their aura.

HypNo U - The player studies hypnosis at college and grows their skills as they influence those around them.

The Bizarre Bazaar of Curious Curios - The player is a magical creature that reads the sexual interests and histories of their customers and provides enchanted devices to influence them.

Virtual Becomes Reality - Running a virtual reality service, the player alters the simulations to affect customers.


House of Submission and House of Submission (Animated)) - The player suddenly finds themselves with the ability to draw people or characters from any reality to a house that slowly makes them more sexually open and submissive, and the player has the ability to speed up their conditioning.

A Genie Needs a Master - The player grants a genie her freedom, but she several others try to claim her, and they strike a bargain that binds her and says that at least once a month they come together and have sex and the player earns wishes based on her gratification, but with a little work the player can turn their relationship into something deeper.

Takeovers:
Spoiler for Hidden:
Generally, these can fit into either of the other categories depending on your playstyle. The player begins as a relatively low-ranking member of a community, or even prisoner, and must take control step by step.

Infernal Affairs - A spy game where the player is targeted for recruitment as a double-agent, but hypnotizes the agent making the attempt and now must decide whether to be loyal to their agency, accept the offer of recruitment, or play both sides against each other.

The Living Doll Corporation - Player wakes up and quickly discovers they've been captured by a slave training facility and has to try to turn the tables on their captors.

Pleasuremancer - The player secretly infiltrates the Knights Templar, a secret militant society bent on destroying magic, and needs to corrupt them from the inside to maintain their safety and possibly avenge their bloodline.

Claiming the Cult - After the death of the prophet, the player finds that the leader of the community they live in was secretly using a device to enforce their fundamentalist values, and they change the parameters to make women more curious and men more oblivious.

Unique Mechanics:
Spoiler for Hidden:
Games that try to do something unique and different.

Transformagica - A CCG battler that would probably work much better as an HTML game where the card mechanics could be much more rigidly defined. Could still be fun, especially for people who might be into seeing how the AI would choose to transform the player when they lose.

Spectrum of Magic - The player has access to several different kinds of magic, and can grow their powers and control greater affects the more they practice with a particular type of magic. A first attempt at stat raising.

Hypnotic Estate - Something a little humorous and fun - The player is pathetically unskilled, and inherits and explores a house full of mind-control traps, which are constantly triggered, but through incredible luck, the player is never hit by them and the house staff suffers the consequences instead, while the player finds serums that can be used to increase their skills one point at a time.

HypNo U - More of an influencer, but the stat raising aspect has been significantly improved over previous games.

Steel and Flesh - Not actually mind control or hypnosis, unless you consider robots being programmed a version of mind control. More skills to improve than the other games. The player builds and fights fembots, but also makes money through pimping them out for companion work. The skills, fighting, and companion aspects of the game work together pretty synergistacally to allow progress in one area to fuel progress in others.

That's My Fetish! - The player finds themselves in a house that can draw characters from across any reality, historical or fictional, and grants the person in control of the house complete control of the other's minds if they can discover an inhabitant's fetish and the fantasy scenario they imagine living out that fetish through.
« Last Edit: May 27, 2026, 09:32:53 PM by futuredark »

Offline futuredark

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Re: [Infinite Worlds] Futuredark's Worlds
« Reply #1 on: October 29, 2025, 05:22:12 AM »
I added two new worlds for people to try out, if they like -

The Nexus Syndicate - Designed primarily to be a sandbox slave trainer, where the player can choose something along the Wife Trainer seduction, domination, or hypnosis paths and travel a multiverse to capture and train any version of any character they desire.

Hierarchy - Alpha/Beta/Omega dynamics in a corporate setting. Not furry, but playing into tropes of animalistic dominance.
« Last Edit: February 02, 2026, 01:01:09 AM by futuredark »

Offline futuredark

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Re: [Infinite Worlds] Futuredark's Worlds
« Reply #2 on: November 17, 2025, 04:06:43 AM »
A couple of worlds created out of nostalgia to bring back the feel of some classic RAGS games, with the freedom of the Infinite Worlds platform.

The Dominion Protocol - A fairly straightforward adaptation of The Lilith Device.

The Living Doll Corporation - An effort to see if I could get something along the lines of Bodywerks.
« Last Edit: February 02, 2026, 01:00:23 AM by futuredark »

Offline futuredark

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Re: [Infinite Worlds] Futuredark's Worlds
« Reply #3 on: November 25, 2025, 03:24:35 AM »
Back with some new original worlds, again:

Pleasuremancer - You are a sorcerer who can control the lust and desires of people after finding out key information about their tastes and kinks. You come from a forgotten branch of a family tree engaged in a generations long battle with the Templar, who are determined to extinguish magic. You have decided to use your anonymity to infiltrate them and take them down from the inside.

Transformagica - You meet a stranger in a bar who challenges you to a strange, erotic card game. When you win your first match of the game, they reveal that the consequences of losing are to be transformed by the winner, and you are initiated into the world of competitive CCG battles where the stakes are your own identity.

Offline futuredark

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Re: [Infinite Worlds] Futuredark's Worlds
« Reply #4 on: December 14, 2025, 03:35:04 PM »
Spectrum of Magic - An attempt to get some more mechanics into IW - This is a recreation of College Daze, with the hopes that setting up proper tracking actually allows the player to use lights to improve their control over the different types of magic, like in the original. I spent a lot of time with this one, trying to get the mechanics to function properly, so feedback on whether it worked or not would be greatly appreciated.

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Re: [Infinite Worlds] Futuredark's Worlds
« Reply #5 on: December 29, 2025, 01:22:20 PM »
A new batch of original worlds:

A Demon in Bed - You've made a deal with a demon to turn you into an incubus, with all the mesmerizing powers that comes with, but you do need to be careful to disguise your nature and not feed from the same victim too often, or you could end up killing them.

Necessity of Invention - A mad scientist origin story. An inventor who has had their ideas passed over one too many times finds themself destitute on the street. Now, fed up with not having their genius recognized and talented enough to do something about it, they've resorted to making hypnotic devices out of trash to take the control of the resources and recognition they know they deserve.

Lives Rewritten - An author, desperately in need of a commission, accepts a clients offer to write an erotic story about a woman finding joy in submission to her partner. Struggling to get the story out quickly, he resorts to using his own relationship as a basis, and is shocked to find that when his girlfriend reads what he's written, she changes to match the fictional version.
« Last Edit: December 30, 2025, 03:34:58 AM by futuredark »

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Re: [Infinite Worlds] Futuredark's Worlds
« Reply #6 on: January 15, 2026, 01:22:30 PM »
Claiming the Cult - You have lived your entire life in a fundamentalist cult, but when the leader dies and you discover that he has been using a mind control device to force everyone to behave according to his whims, in the moments before others arrive, you quickly change the settings to make the women more sexually adventurous and the men oblivious, making your community your own devil's playground, as long as you can keep others from discovering the device and putting an end to your fun.

Learned Behavior - As a college student who changed their major from psychology to religious history, when you discover an ancient spellbook with a recipe for a potion that commands absolute obedience, but only for a few hours, and then the effects are forgotten, you decide to test whether you can use operant conditioning to use that absolute obedience to change a person's behavior after the effects of the potion have worn off... and it only makes sense that you would test that potion on someone you have ready access to - your older sister.

Offline futuredark

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Re: [Infinite Worlds] Futuredark's Worlds
« Reply #7 on: February 02, 2026, 12:35:16 AM »
Hypnotic Estate - Hopefully something unique. The player suspiciously inherits a grand manor estate in California, but finds that the entire house is booby-trapped with devices intended to hypnotically control them and turn them into a sex puppet for the mysterious figure that masterminded the scenario... but though you aren't particularly smart, strong, or quick, they didn't count on your exceptional luck. Somehow, no matter how elaborate, the traps never seem to hit you, their intended target. Instead, the manor staff or any new friends you make are accidentally hit and made into submissive, horny devotees while you slowly find ways to improve yourself, unravel the mystery of who is behind this elaborate trap, and perhaps turn the tables on them before everyone you meet inadvertently becomes your sexual plaything... or perhaps after.
I think I actually figured out how to script permanent skill improvements for this one, so you should be able to grow your character stats.

The Aura Mirror - You've invented a device that allows you see your "aura" - a combination of different brainwaves and electrical signals, and with practice, you discover that you can reach out and affect others. Now you've decided to make it your mission to delve into the psyche of others and free them of any inhibitions that stand in their way of leading a full, vibrant, happy sexual life. Become the hero in the shadows that people never knew they needed, freeing everyone from needless sexual repression.

Offline futuredark

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Re: [Infinite Worlds] Futuredark's Worlds
« Reply #8 on: April 09, 2026, 03:31:39 AM »
HypNo U is loosely inspired by the RAGS game Mindshift and the first IW game I played pretty heavily, Enslaving Edengrove. There are 10 custom characters built for the game, most of whom are introduced in the first turn by default. I'd still like to work on building more triggers to make sure players meet the other characters and I think I can flesh out the characters to all have secret desires that are only unlocked through hypnosis, but for now, the skills increase triggers all seem to function, and a couple of the characters are designed to be very easy to befriend and hypnotize, even at a low skill level to make sure people can have fun without things feeling too punishing, and still feel a sense of progression as they increase skills and snare more resistant targets.

Steel and Flesh is based heavily on the concept and design of a Ren'Py game, The Defective Sexbot Chop Shop, with a twist incorporated from a nostalgia trip of adult games, Metal and Lace - where the player fought sexy robots in lingerie in Mortal Kombat style matches to raise money to buy better parts, improve their bot and win more difficult matches. No custom characters, but lots of skills to improve.
::DISCLAIMER:: This game does not feature hypnosis as a core theme or coded skill.
« Last Edit: April 09, 2026, 03:33:43 AM by futuredark »

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Re: [Infinite Worlds] Futuredark's Worlds
« Reply #9 on: April 29, 2026, 03:52:08 PM »
Curse of Submission - A witch attempts to curse the player, turning them into a submissive servant, but the spell backfires and instead creates an aura around the player that slowly erodes the willpower of people around them.

Dominant Interests - Not directly mind control per se, but very much in the same vein. The player has the unique ability to sense the submission that people feel toward them and exactly how it changes.

Offline futuredark

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Re: [Infinite Worlds] Futuredark's Worlds
« Reply #10 on: May 09, 2026, 12:20:32 AM »
A couple of new worlds aiming to contain more shorter vignettes with transient subjects

The Bizarre Bazaar of Curious Curios - The player is an ancient magical creature whose shop appears to random people, who they sense sexual details about and then imbue magic into the objects they sell, affecting the customers to make them more adventurous, overcome fears or hangups, or maybe even punish them for their deeds.

Virtual Becomes Reality - The player runs a service that provides virtual experiences to customers in the vein of Total Recall, but they find that they're able to affect their customers by changing the details of the simulations they experience.


Since these scenarios are more geared to 1-3 turn encounters with a specific character rather than prolonged narratives, I restructured my usual character tracking so that it should only start tracking a character if you choose to do so by adding REMEMBER [Character Name] to the prompt, and allowing you to remove an entry with the command FORGET [Character Name]. That way players can still track characters if they get particularly invested in specific ones, but the AI doesn't get bogged down creating entries for every single person they encounter.

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Re: [Infinite Worlds] Futuredark's Worlds
« Reply #11 on: May 17, 2026, 06:06:58 AM »
I've got three more, but they're all variations on the same fundamental concept:

That's My Fetish! - Pulled to realm outside of space and time, the player finds technology so advanced it might as well be magic and gains access to a house that can draw characters from across any reality, historical or fictional, make them believe that they are on a vacation from their usual lives and grants the person in control of the house complete control of their mind if they can discover an inhabitant's fetish and the fantasy scenario they imagine living out said fetish through.

House of Submission (and the same game, but preset for Pixar style animation illustrations) - Same premise of the player suddenly finding themselves in a cosmically powerful house able to pull characters from any reality, but rather than playing detective and unlocking instant control, the house slowly affects the other inhabitants to turn them into submissive nymphomaniacs, and the player can speed up the process by strategically seducing and dominating the characters they bring.

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Re: [Infinite Worlds] Futuredark's Worlds
« Reply #12 on: May 27, 2026, 09:17:35 PM »
A Genie Needs a Master - The player grants a genie her freedom, but she quickly finds that when you wield the kind of power she does, freedom makes you a target for those who want that power for themselves. Now, in order to protect herself and maintain some semblance of freedom, she makes a bargain with the player to be bound to them, providing smaller scale wishes in exchange for sexual gratification. The player can decide to explore the freedom of being wealthy, immortal, and supernaturally charming, or they can go for broke and try to build their relationship with the genie into one where she will grant the player whatever wish they want, whether through love, trust, or pure submission.

Receptive Minds - After their father passes, the player finds out that he secretly programmed the local cell towers to transmit a signal which has been conditioning the women of Riverside with a buried desire for complete submission. If the player can show consistent dominance and push through their resistance, any woman they desire can be broken and made into their pet. An absolute playground for people who enjoy stories with women who appear to be strong and self-assured, but secretly love to be dominated.

 




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