Author Topic: [Infinite Worlds] Witch card for you  (Read 271 times)

Offline dfs

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[Infinite Worlds] Witch card for you
« on: December 09, 2025, 07:05:07 PM »
A ladies-only (*) magical card game about transformation and compulsion led by the player's creativity and schemes.
(* easily customizable but not well tested)

https://infiniteworlds.app/#Qs4urd

The rules are as follow:

There are four cards on the table with an effect and a point value, for example "your shadow plays for you mischievously when you are too distracted" for 6 points.

Each turn has the three players take the card they prefer, earn its point value and replace it with a card whose effect is entirely up to them. That new card gets assigned a point value automatically and becomes available for the other players to pick up.

Each player starts with a star that can be consumed to make a card affect someone else, or everyone (recommended). You still earn the points.

It is possible to skip a turn to randomize all the cards on the table and regenerate one's star token, however this comes at the cost of some mental corruption (and is generally bad for your score).

The game ends when the players agree to. (Bring your own doom clock). The highest scorer gains one week of ownership of the other two. It's just one week.

Now for the notes.

- Cost is about 110 to 130 credits a turn with the default (pretty good) model, cheaper models increase the risk of wasting turns.

- Picture model is stuck on an older version, you can change it in the options though.

- This is a LLM based game. They are are not amazing at logic. It can work flawlessly, or you may have to use Storyteller mode to fix tallies, see the cards when they are in the secret info, force a game to end in X turns, or more unfortunately prevent the AI from playing your replacement card effect's as soon as it is created.

- This is still a LLM based game. They are very strong at adaptability, and all the lore is in the very easily editable player info. Go wild! You may post your successful startup scenarios in this thread. I found player stats to be mostly irrelevant to this game.

- Don't expect multiple effects to trigger on complicated conditions unless you're willing to trigger them explicitly.

It'd be fun if people in the roleplay section tried playing with these rules too, but hey, I don't really hang out there.

Overall I feel like this is a good use for the AI format, as turns are reasonably eventful and a good outlet for freestyle manipulation. It's not hard to dominate, but sometimes you may still lose a game that you were sure to win! Of course it will work better if you play along with your mental effects. You picked them up after all.

 




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